Article
Addiction
Culture
Film & TV
5 min read

The death of Chandler Bing

The death of Friends star Matthew Perry still resonates even after the celebrity news cycle has moved on. Comedy writer James Cary contemplates how endings are written.

James is a writer of sit coms for TV and radio.

Actor Matthew Perry looks formally away, with a US flag in the background
A 2012 portrait of Matthew Perry at the launch of a drug control initiative.
Office of National Drug Control Policy, via Wikimedia Commons.

How do you end a sitcom? 

That’s not a joke. For those of us who write sitcoms, it’s a practical question. Every episode needs an ending. These days, every season needs an ending. And then the whole thing needs some kind of grand finale as the characters ride off into the sunset. 

A sitcom ending should be both surprising but also retrospectively inevitable. That’s what I tell aspiring sitcom writers. The ending of a sitcom shouldn’t be a nasty shock. Nor is it just the moment where the episode runs out of time or story. 

Casablanca is one of the all-time great endings. Rick tells Isla to get on that plane, and there’s the business with Lazlo, Strasser and ‘the usual suspects’. I’ve read that the writing of the ending came fairly late in the day. The Motion Picture Production Code forbade showing a woman leaving her husband for another man. This seems restrictive but in our hearts we want to believe that Rick would do the decent thing. 

From the very first scene of the very first episode, it was clear that the planets had aligned for this actor, this show and the viewing public. Everybody loved Chandler.

When it comes down to it, our hearts yearn for a happy ending. And if not happy, bittersweet. But mostly sweet. 

The ending of Matthew Perry, star of one of the greatest sitcoms of all time, is both surprising and inevitable. No one expected him to die at the age of 54. But given his problems with addiction, it is not as shocking as it might be. 

Perry confessed one of his greatest addictions, along with painkillers and alcohol, was to be the funniest. He needed to hear those laughs. In the HBO Max Friends reunion special, he said “To me, I felt like I was going to die if they didn't laugh,” he said. All comedians feel this but it seems that Perry felt it especially acutely. When co-star Matt LeBlanc recalled tripping over his mark and everyone on set laughed, Perry had to jump in. “Because I was like, ‘Somebody's getting a laugh, I can't handle it — I need to get a laugh, too.’” 

 No wonder Matthew Perry was so funny as Chandler Bing. He was so determined to be the funniest. And he was. From the very first scene of the very first episode, it was clear that the planets had aligned for this actor, this show and the viewing public. Everybody loved Chandler. 

For most people, the death of Matthew Perry was the death of Chandler Bing. And we just weren’t prepared for that. 

It was a dream character to play: a young man in his twenties who is funny because, well, he is really funny. Being funny is his thing. It’s to cover his cowardice, but he is the funny guy. Ross is the nerd. Joey is the ladies' man. Rachel is the princess. Phoebe is cooky. Monica is uptight. And Chander is the comedian whose lines were being written, rewritten and perfected by a battery of writers who are among the funniest people in the English-speaking world. 

But Perry still had to deliver those lines, on cue in the right order, no matter what else was going on in his life. And a lot was going on. But he coped. He was just so funny. The only evidence of his personal demons on screen was his weight loss and weight gain. He was a consistently excellent performer. In an earlier era, when more mainstream romantic comedy movies were made, Perry might have given Cary Grant a run for his money. And then maybe Alfred Hitchcock may have given him a new lease of life. 

But I don’t think Perry has been so mourned because of his talent, and that he was taken from us before his time. He wasn’t a River Phoenix or a Heath Ledger whose death meant we have been denied some truly great films they would surely have made. (Personally I feel that way about Victoria Wood who died aged 62 and had at least two more truly great works in her). 

For most people, the death of Matthew Perry was the death of Chandler Bing. And we just weren’t prepared for that. 

Life isn’t scripted. At least not by us. Sitcoms resemble real life. But our lives are messier, and more complicated. Our jokes aren’t as funny. And sometimes it’s just tragic. 

Matthew Perry simply was Chandler from Friends. “I’ve said this for a long time: When I die, I don’t want ‘Friends’ to be the first thing that’s mentioned,” he said. It’s not hard to imagine Chandler making a joke out of that. One can also imagine Perry’s character saying, “I always figured I’d die alone. In a hot tub. Whoa, did I just say that out loud?’ And the audience would laugh because in the Friends-world, those writers have handed Chandler a happy ending: a life with Monica and their children, away from Manhattan, but forever connected to their lifelong friends, Ross, Joey, Phoebe and Rachel. 

Life isn’t scripted. At least not by us. Sitcoms resemble real life. But our lives are messier, and more complicated. Our jokes aren’t as funny. And sometimes it’s just tragic. The Chandler Bings don’t get the Monicas and the happily ever afters. Sometimes the Chandler Bings die young and alone. And no-one laughs. 

But the real human Perry did what one senses the fictional Chandler Bing would not or could not do: turn to God for help. A year before his death, he wrote in his memoir that at his lowest ebb, he experienced God’s presence and love, saying that “for the first time in my life, I felt OK. I felt safe, taken care of. Decades of struggling with God, and wrestling with life, and sadness, all was being washed away, like a river of pain gone into oblivion.” 

Maybe it sounds cliched. But for those of us with a Christian faith, what he experienced is not a surprise but a wonderful reality. 

Article
Attention
Culture
Digital
5 min read

Let me level-up about playing games on my phone

Like all art, there's no standard for 'good', but good art doesn’t leave you puzzling over how you wasted an hour.

Mark is a research mathematician who writes on ethics, human identity and the nature of intelligence.

A gamer plays on a phone.
Onur Binay on Unsplash.

Earlier this year I got a bit too into a mobile phone game. In the game, I was master and controller of a small virtual grid of assorted shiny objects. By the flick of my finger on the screen, I’d swap the objects to try to match groups together. If I did this in the right way, then the matching objects would merge into shinier ones which would help me win the game. I’d want to know what the next shiny thing would be and how I could use it to beat the next level. 

I first started playing on my commute to work – usually I like to read or write and listen to music and sometimes to catch up on emails – but on that day I felt too tired for any of that. The puzzles started easy but got gradually harder. They were challenging enough to occupy the mind, but never felt too taxing, and the satisfaction-hit from each small win along with the visuals and sound-effects made me really want to keep playing. On the train home, it felt easier to just open the app and play a few levels than do anything else. I’d start the journey by telling myself I’d do a few levels and would do something else, but I’d easily spend the best part of the journey rearranging shiny objects. 

I knew this wasn’t ideal. I’ve come to see my commutes as a rare unfilled moment, each a scrap of time, a space to read and think, and I was filling this gift with a pixellated dopamine hit. I’d try to stop and bargain with myself – setting a limit of say five levels per journey, but knowing this to be an arbitrary number, I’d blow straight through it. There are other empty moments, waiting for the bath to run or once the children are in bed, but these other scraps are empty only in appearance, and I started to play in these too. 

My phone has a ‘sleep mode’ which tries to mitigate the by now well-documented negative effects of phone use on sleeping – lower sleep quality, duration and interference with circadian rhythms. In sleep mode, you choose a time – after this the colours of your phone will be replaced by black and grey. I started using this feature, thinking that at least if I dulled the bright colours to greys then I’d take the enjoyment out of playing and it’d be harder to tell the shiny squares apart. It was a good try, but it didn’t work. I learnt to tell the grey objects apart, and played on. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life.

You’ve heard it before, but our devices are not that good for us – excessive smartphone use fuels depression, anxiety and insomnia, and the average teenager spends seven to eight hours a day in front of a screen. Smartphones are closely related to social media - a recent study found one in six adolescent girls showed signs of social media addiction. Smartphone use has become a well-worn topic with a familiar set of talking points: How lucky we are to have all the world’s knowledge in our pocket; how bad we should all feel about being so distracted; how smug we can feel about the fools stuck to their phones. These discussion points aren't new - many of the concerns about smartphones and screen-time started decades earlier in response to TV and video games. 

These concerns are certainly valid, but I find it easier to consider what some of my smartphone habits are stopping me from doing. I'm not sure I'd advocate that we all stop using smartphones - having easy access to the Internet is a huge convenience, but I do pause to think about what I'm not spending time doing when I obsessively scroll or click. I'm also not convinced that all mobile games or even all social media use is bad. Computer games can be entertaining and thought provoking. Like all art, there's no globally agreed standard about what's good, but good art doesn’t leave you puzzling over how you wasted an hour. What differentiates social media and certain phone games is their business model – your time and attention is their revenue stream. 

Mainly, what I'm not doing when I’m glued to my phone is engaging with life. If I put the phone down, I could be more attentive to the people I'm with – be able to listen to all the subtle ways we tell each other how we are – in short, I could be more fully present. I could read books, and I could read whole magazine articles or news stories on my phone, actually stopping to read rather than scrolling from headline to headline. Or I could do nothing and just be, undisturbed. If I’m commuting, I could enjoy the scenery or just let my mind wander. And I can remember that even in the quietest moments I'm not alone - God is always alongside us, and we can always spend time and speak to Him in prayer. Even for a few short moments to lift up the joys and troubles of the day. 

“Well”, you may say, “That's all very nice hearing about these possibilities I could enjoy if I clawed back time from social media and freemium games. But how do I actually do it!?” Most of the answers I’ve found to this involve either stopping the habit completely – deleting the app or even not having a smartphone, or else they involve enforced periods away. Some have found that a digital detox of several days or weeks has helped to reset their relationship with tech, others set fixed times in their day when they can and can’t use their devices or certain apps, and some observe a “digital sabbath” where they intentionally avoid or reduce technology use for a full day each week. 

As for me, my only way out was to delete the shiny object game, losing all record of all 1,500 completed levels. Given that I rejected my own help by outsmarting “night mode”, I doubt moderation would have helped. Unsettlingly, my fingers and part of mind really seemed to miss it. As I unlocked my phone, I’d feel a tinge of absence, as though checking my emails or messages didn’t have the same grip as matching colourful blocks 

Celebrate our 2nd birthday!

Since Spring 2023, our readers have enjoyed over 1,000 articles. All for free. 
This is made possible through the generosity of our amazing community of supporters.

If you enjoy Seen & Unseen, would you consider making a gift towards our work?

Do so by joining Behind The Seen. Alongside other benefits, you’ll receive an extra fortnightly email from me sharing my reading and reflections on the ideas that are shaping our times.

Graham Tomlin
Editor-in-Chief