Review
Culture
Film & TV
7 min read

Two terrible travelogues in search of their storylines

Yaroslav Walker would rather get to a monastery than recommend these threequels.
A family arrive at an overnight stay, enter a room and look around uncertainly
The cast of My Big Fat Greek Wedding 3 look for its storyline.
Universal Pictures.

Welcoming a baby boy to my family (pause for applause) has left my September rather busy, and I couldn’t face anything too meaty and intelligent and subtle in my viewing: I wanted some simple fare that would be both entertaining and familiar. I was, therefore, delighted to see that September was a month of ‘threequels’. I am a big fan of both My Big Fat Greek Wedding and The Equalizer; they are uncomplicated and inviting, funny and charming, doing what they do (romantic comedy/culture-clash/action/man-against-the-world) efficiently and good-naturedly… 

Their third instalments fail spectacularly. 

My Big Fat Greek Wedding 3 is neither charming nor funny, and it hardly has any wedding in it. The first instalment was a delightful example of a classic American movie trope: culture clash between the first and second generation immigrant communities that make up the country. Tula Portokalos falls in love with a handsome WASP, while her family want her to marry a nice Greek boy. As they prepare to marry, Nick (the fiancé) has to assimilate to the Greek way of living (and really rather likes it) and Tula comes to learn to be far more accepting of her heritage and her family. Part two is less funny and less engaging – a convoluted plot about the mother and father of Tula never being truly married, and having a later-life wedding – but revisits the old favourite characters, and introduces a daughter to take up the ‘growing-pains-culture-clash’ dynamic (Tula repeating her father’s iconic line in a nice way).  

My Big Fat 3k Wedding has now divested itself of all humour and winsomeness. Gus (the patriarch) is dead, and his widow may have dementia. It was his dying wish that his children take his old diary and hand it over to his three childhood friends. Its Holiday on the Buses then. Its ‘we-have-run-out-of-ideas’ so let’s go abroad. It’s a travelogue rather than a rom-com, focused on giving you an lovely panoramic shot of provincial Greek living. That aspect of it is fairly spectacular: the cliffs, the sea, the distressed cottages with just the right amount of cracked plaster and whitewash…ah, 90 minutes of that would’ve been lovely. Instead, the truly great character of the Greek countryside is constantly sidelined by turgid dialogue and performances that are either flatter than a pita or a gurning mess better suited to children’s television. There is one good joke delivered in such a staccato as to miss the punchline, half of the original characters are absent, and the wedding comes out of nowhere and doesn’t have any impact. 

The truly frustrating thing is that there seems to be no central theme, no thrust, no point. The first was a classic rom-com, with elements of culture clash and ugly duckling and mad families. The second was about aging and how parenting changes you. 3k Wedding has too many themes and none. A storyline about having a parent with dementia, ignored. A story about grief, barely given the time of day. A story about forbidden love and refugees and the migrant crisis, there only when convenient. A story about bucolic provinciality coping with a 21st century world, there only in snatches. The closest thing to a coherent theme is that of culture and soil and homeland having a pull and a power on even those who grew up across an ocean, and that is a genuinely interesting idea to explore…then a gurn and a non-joke and a shot of a goat…its rubbish. 

1.5 stars. 

The Equalizer 3

A serious looking man in black sits pensively on a carved chair.
The Equalizer will not be happy with this review.

A travelogue at the start of the month and one at the end with The Equalizer 3. 3qualizer is a second reuniting of star Denzel Washington and director Antoine Fuqua, who made some cinematic magic with the first film. Denzel is Robert McCall, an expert government assassin who can kill you within 9 seconds, and that’s without a weapon in his hand. McCall starts the first film adrift, his wife has died and he is retired and now he has no direction or purpose. His spark of life is reignited when he meets a young prostitute, takes pity on her, and proceeds to kill every Russian mobster who has ever even looked at her.  

It is glorious. McCall’s obsessive-compulsive precision is turned into a joyous conceit where he can say exactly how long it will take him to kill every person in the room. It is pacy, it is non-stop, with a simple yet effective plot and a mesmerising Denzel performance (when is he anything less!?). The second instalment is less effective, with a more meandering plot, but still good fun. McCall has decided he will find meaning in his later life by putting his skills to the service of the underdog. He is The Equalizer, cutting villains down to size and bringing justice to the lowly. He takes on a fatherly duty with a young man who is in danger of joining a gang, and he executes all the bad men who killed his oldest friend.  

3qualizer is…in Italy. Why is it in Italy? No idea. Perhaps McCall has caused too much property damage in the US. McCall is sitting in a chair in a wine cellar in Sicily. A bad man walks in. He informs him how many seconds it would take and then dispatches the rotters. As he is leaving he is shot (in the buttocks?) by the young son of the chief baddy. He drives as far as the Amalfi Coast where he is saved by a local policeman and a local doctor. Then…he goes for walks. He enjoys Italian coffee. He meets the locals. He eats pasta. He becomes both dull and unbearably quirky at the same time.  

There is no real plot. Mafiosi terrorise the town for no discernible reason. McCall kills them. More Mafiosi come. McCall kills them. Two…two action scenes after the wine cellar, that is all I counted. When the film ended I had to do a double take and wonder if I’d fallen asleep. I’m not suggesting the first two films were Barry Lyndon, but they had a plot with some twists and turns – 3qualizer has a whole lot of scenery. Like Greece, the Amalfi Coast looks gorgeous, but I didn’t pay my money to watch an extended message by the Italian tourist board.  

There’s a side-story about a CIA agent cutting her teeth on the fallout of the Sicily shootout…why? Mysterious as McCall’s original presence there. Nothing makes any sense or connects and it's just as turgid as 3k Wedding, which is far worse a sin for an action movie to commit. So you know, both questions are answered at the end of the film and the answers relate to nothing, NOTHING we see in the main body of the film. 

McCall’s story ends with him being embraced by the villagers and him embracing them…? I HAVE NO IDEA! It is unclear and sloppy, and (perhaps because of the boredom he must have felt while filming) Denzel Washington has turned McCall’s dangerous precision into a series of tics and twitches which are simply alarming.  

1 star. 

Two very disappointing cinematic outings which, despite being very different genres, make the same errors. Perhaps because they seem to be scrabbling to explore the same theme. What is home? What does it mean to be home and know you are home? What does it mean to be comfortable and accepted and know yourself as yourself in the place that you are? Tula seems to be trying to understand this and explore the entire concept of the ‘immigrant mindset’ by going to Greece to see her father’s village…I think this is what she is doing, again, the film makes it hard to understand its own themes. McCall is a man who has no home – his career was spent travelling (alienated from his home soil), his wife is dead (alienated from his family), and he is a man who has killed too many people (alienated from himself). Perhaps a small fishing village will give him the simplicity of life that can save his sense of self. 

Both Tula and McCall start to unravel their existential crises by fleeing the big city, embracing quieter and humbler surroundings, and coming to understand the nature of community that is symbiotic and self-giving and joyous (something McCall has never had, and something Tula has struggled with in terms of her own family). In both, there is something of a monastic pattern. Coming away from distraction and metropolitan living and building a community of reciprocity in the wilderness, this is the aboriginal pattern of life for the monk and the nun – from St Anthony in Egypt to St Benedict in Italy, Christians in the East and West have benefited greatly from the prayers and example of holy men and women who live the ‘religious life’. 

The great insights of monastic living – simpler living of work and rest in intentional community where one lives from the whole as much as for the self – are having a bit of a come-back in secular society. Whether it is the meditative practice of the Desert Fathers entering mindfulness manuals, or the Rule of St Benedict (ordering the life in community for a Benedictine monk) being used to train managers in major companies, the wisdom of monasticism has endured even into the 21st century post-Christian world. Tula and McCall find some peace in this wisdom; they don’t embrace the religious life, but they do find comfort and stillness and real joy in a life that slows its pace and opens itself up to a community of service and sacrifice and love. 3k Wedding might symbolise this with the presence of an actual monk in the film…doubtful, but one can hope. 

This is an insight far better expressed by reading about monasticism. Do that, rather than watch these films. They’re rubbish.

Review
AI
Art
Culture
5 min read

Art, AI and apocalypse: Michael Takeo Magruder addresses our fears and questions

The digital artist talks about the possibilities and challenges of artificial intelligence.

Jonathan is Team Rector for Wickford and Runwell. He is co-author of The Secret Chord, and writes on the arts.

A darkened art gallery displays images and screens on three walls.
Takeo.org.

In the current fractured debate about the future development of Artificial Intelligence (AI) systems, artists are among those informing our understanding of the issues through their creative use of technologies. British-American visual artist Michael Takeo Magruder is one such, with his current exhibition Un/familiar Terrain{s} infusing leading-edge AI systems with traditional artistic practices to reimagine the world anew. In so doing, this exhibition pushes visitors to question the organic nature of their own memories and the unsettling notions of automatic processing, misattribution, and reconstruction. 

The exhibition uses personal footage of specific places of renowned natural beauty that has been captured on first generation AI-enabled smartphones. Every single frame of the source material has then been revised, reworked, and rebuilt into digital prints and algorithmic videos which recast these captured moments as uncanny encounters. In this exhibition at Washington DC’s Henry Luce III Center for the Arts & Religion, the invisible work of the AI allows people to experience more than there ever was, expanding both time and space. 

Magruder has been using Information Age technologies and systems to examine our networked, media-rich world for over 25 years. A residency in the Department of Theology and Religious Studies at King’s College London resulted in De/coding the Apocalypse, an exhibition exploring contemporary creative visions inspired by and based on the Book of Revelation. Imaginary Cities explored the British Library’s digital collection of historic urban maps to create provocative fictional cityscapes for the Information Age. 

JE: You are a visual artist who works with emerging media including real-time data, digital archives, VR environments, mobile devices, and AI processes. What is it about the possibilities and challenges of emerging media that captures your artistic imagination? 

MTM: As a first-generation digital native, computer technologies – and the evolving range of potentials they offer – have deeply informed my life and art. Computational media not only opens different avenues for artistic expression but provides a novel means to recontextualise traditional artforms and histories of practice; its ephemeral nature is a particular draw. However, this also creates new challenges, especially in areas concerning preservation and access. I sometimes wonder if my art will still exist for future generations to experience in full, or if it will simply fade alongside the technologies that I’ve used in its production. 

JE: To what extent does Un/familiar Terrain{s} build on past exhibitions like Imaginary Landscapes and Imaginary Cities, and to what extent does it break new ground for you? 

MTM: Un/familiar Terrain{s} certainly arises from and expands on the artistic concepts of those past projects. The main difference is that each artwork in Un/familiar Terrain{s} is generated from a small sample of personal data (a scenic moment that I’ve captured intentionally), not digital materials gleaned from large public archives and online collections.      

JE: Do you find that working with images of the natural world (as is the case with this exhibition) as opposed to images of human-made environments (as you did with 'Imaginary Cities') leads to different approaches or inspiration on your part? 

MTM: My projects that explore constructed environments often reference principles of Modernist architecture and design whereas my pieces in Un/familiar Terrain{s} explicitly seek to dialogue with the long history of Western landscape art. The AI systems that I have used in their creation are leading edge but conversely, their conceptual references extend back to long before the onset of what we consider ‘modern’ art.  

JE: I've heard many artists criticise digital art in terms of degrading the principal tools and techniques of artists throughout history and those arguments would be made even more vigorously in relation to AI. In this exhibition you're enabling a conversation about the painterly effects you can create as a digital artist and those that can be achieved through AI, yet without leading us to one side or other of that argument. Is your vision essentially one of wanting to see the possibilities in whatever tools, techniques or technologies we have to hand? 

MTM: Absolutely. For me that’s one of the fundamental purposes of art. AI is unquestionably the most disruptive (and potentially problematic) technology affecting creative communities at present, but it’s just the most recent historical example. I imagine similar criticisms arose during the proliferation of devices like the printing press and the first photographic cameras. Such inventions clearly did not ‘degrade’ art, but they indisputably shifted its trajectory. 

JE: While your work is not expressly religious, you have engaged with theological themes and institutions as with Un/familiar Terrain{s}, which is on show at Wesley Theological Seminary in Washington DC. What do you think it is about your work and the ways you use and explore emerging media that enables such a dialogue to take place?  

MTM: I feel that many of the social and ethical questions raised by the emergence of transformative digital technologies are quite similar (and sometimes identical) to ones that have been traditionally posed by theologians. With that in mind, although the fields are quite different in many ways, at present there are some strange and compelling intersections. 

JE: From your experience, what can theological or religious institutions learn from a more engaged involvement with emerging media, particularly AI? 

MTM: Like artists, perhaps theologians can use emerging (and disruptive) media to not only expand possibilities for their work, but more importantly, to refocus their efforts towards areas that these technologies cannot presently (and will likely never) address. 

JE: Apocalyptic scenarios are often invoked in response to developments such as AI, the refugee crisis, populist political movements or the climate emergency. In De/coding the Apocalypse, you worked with emerging media to explore contemporary creative visions inspired by and based on the Book of Revelation. From that experience, what advice would you give to emerging artists wanting to engage with or invoke apocalyptic imagery? How might emerging artists live in the shadow of apocalypse or what have you noticed about our contemporary fear of modern apocalypses? 

MTM: Throughout history, visions of apocalypse have been consistently rooted in humanity’s prevailing fears. In the Digital Age these sit alongside our growing concerns about technologies that afford increasingly greater potential to create or destroy. Of course, artists should continue to reveal the deeply problematic (and potentially apocalyptic) aspects of new technologies, but they should also highlight their positive aspects to encourage the creation of “a new heaven and a new earth” that can be a better place for all. 

 

Un/familiar Terrain{s}, 30 May – 18 September 2024, The Dadian Gallery, Henry Luce III Center for the Arts & Religion.