Review
Culture
Film & TV
Zombies
5 min read

To boldly hope: how Star Trek dares us to be better

Amid dystopian dramas, Paula Duncan analyses the attraction of the Star Trek franchise.

Paula Duncan is a PhD candidate at the University of Aberdeen, researching OCD and faith.

Spock and Kirk stand on the bridge of a spacecraft.
The young Spock and Kirk, in 2009's Star Trek.

It’s something of a running joke that the popular animated series The Simpsons can predict the future – so much so that this was addressed by Time magazine. It is far from the only show that has a take on our pending fate. There is no shortage of dystopian futures available to us – nuclear war, rising sea levels, zombie apocalypse, super-contagious virus… Some of these no longer feel quite as fictional or remote a possibility as we might like. Such storytelling allows us to consider what it might mean for us to live through such scenarios and, perhaps, think more carefully about how we might prevent them.  

I’m sure there are movies, games, books, or TV shows that spring to mind for each of us when we think about this. For me, it is the Hunger Games and the Divergent book series by Suzanne Collins and Veronica Roth, respectively. Even when these stories offer us a hopeful possibility of redemption, they do so in the wake of disasters that humanity has failed to prevent. We are invited to dwell in the worst parts of humanity and human nature. In some stories we destroy ourselves. In others, we find ourselves simply destroyed. I find it all too easy to become preoccupied by the potential horrors in our near or distant future. 

This is why I’m so drawn to the vision of the future that the Star Trek franchise offers. There’s a hopeful message at the heart of the series that makes our continued existence seem plausible but doesn’t discount the changes we need to collectively make to achieve this. I am slowly making my way through Star Trek: Deep Space 9, having now completed The Original Series (TOS) and The Next Generation, and I’m always struck by this ultimately hopeful view for our future. It’s a not-quite utopian view of the future. We don’t achieve perfection in any way but we do learn to survive and thrive despite the challenges presented to us.  

What do we pass on to our literal next generation? What morals, what values? What hope for a future in which we both survive and thrive? This, I think, is the crucial point. 

It's certainly not perfect. There are definitely things that are uncomfortable on the show – the portrayal of women, for one thing, often misses the mark in TOS. But I do think it represents a beginning, a promise that things can get better. I’m reluctant to write any line that begins “for its time”, but I think there is something in that here. I also defer to the judgement of someone who was actually there, contributing to the formation of the Star Trek universe: Nichelle Nichols, who played Lt. Uhura. She wrote compellingly about the importance of diverse representation in the cast and what it meant to viewers in her autobiography Beyond Uhura. She reflected there:  

Like all of Gene’s characters, Uhura embodied humankind’s highest values and lived according to principles that he was certain would one day guide all human endeavor. In Star Trek Gene created a work of fiction through which he communicated a timely, yet timeless message about humankind’s power to shape its future. But most important, he gave that vision to the world: to writers, to enlarge upon; to directors, to dramatize; to actors, to personify and make real; and to audiences, to enjoy, cherish, and incorporate into their own hopes for the future and for humanity. 

For all its flaws, TOS set up a universe where we could see a better and fairer future for ourselves. In this early series, there are certainly problematic elements that would be written differently today. But there is, at least, hope.  

What speaks most clearly to me is the idea of stewardship. For those unfamiliar with the franchise, it began when TOS originally aired in 1966 and follows the crew of the star ship Enterprise on a five-year exploratory mission through space. On the bridge, Captain James T. Kirk is accompanied by some of the best crew Starfleet has to offer. We follow them through the stars, visiting new people(s) and places and getting into an uncanny number of scrapes.  

Airing in 1987, The Next Generation shows us the new and improved Enterprise is now captained by Jean-Luc Picard and a whole new crew with new skills and talents but the principles are the same – a crew that looks out for one another and their ship, caring for their home away from home. The Enterprise changes and different people take the helm, but the common goals remain. 

Perhaps if we contemplate our world to be something like this: if we consider that we might each be given a collective opportunity to hold the fate of our planet, how should we act to make sure that we hand over the best possible future to those that come next? What do we pass on to our literal next generation? What morals, what values? What hope for a future in which we both survive and thrive? This, I think, is the crucial point 

There are some key messages that we can draw from Star Trek’s view of our future. Captain Kirk frequently talks fondly of an Earth that has eradicated poverty and many unjust power structures. What might need to change for us to get to a position where we hold the same values? Where might we need to sacrifice personal gain in order to create a more sustainable world? I cannot help but think that we are not acting on this as quickly as we should be. The BBC recently published an article focusing on the episode of Star Trek: Deep Space Nine in which 2024 is shown to be a year of riots and unrest on Earth. Even in our sci-fi not-quite-utopian future, our progress is slow.  

I’d like to conclude with a reference to the 2009 movie reboot of Star Trek. Captain Pike says to a young Jim Kirk:

“your father was Captain of a star ship for twelve minutes. He saved eight hundred lives, including your mother's. And yours. I dare you to do better.”  

What if we looked at our stewardship of our planet in the same way? We briefly, collectively, have a chance to make a difference. We have a chance to do better. We need, therefore, to boldly go.  

Review
Culture
Digital
Fun & play
4 min read

The grand narrative that’s made it on mobile

The Serpent & The Seed is a welcome addition to the cosy games genre.

Giles Gough is a writer and creative who hosts the God in Film podcast.

A mobile game still shows a robin standing close to a seated man.
Mungo and Adam.

The Serpent & The Seed is a game with a difference: an imaginative retelling of the world's greatest story. In a world overtaken by an evil serpent, you play the character of Mungo, a young robin encouraged by his owl friend to read an old, mostly forgotten book that holds the promise for salvation.   

Released last Easter by Discipleship Tech (the creators of the Prayer Mate app) The Serpent & The Seed aims to tells the story of the Bible as a mobile adventure game. Turning the Bible story into an app feel like quite a novel idea. A cursory search shows that there’s no shortage of Bible based games to play on your phone, but most of them appear to be quiz or trivia based. Seeing this grand narrative, from creation to crucifixion, in game form feels both novel and inevitable, how you might imagine seeing the gospel story be put on film for the first time. “Throughout history, Christians have created, shaped and used technology for God’s glory” the Discipleship Tech website tells us; seen in that light, using a mobile game to deliver the gospel is simply the next step in a line of technological use that stretches back to the invention of the codex.  

Although the game has only been in development for just over four years, it’s had a much longer gestation period than that. “It's an idea I've had for about 20 years now,” says project leader, Andy Geers, “I grew up playing lots of computer games and knowing Jesus and getting to know the Bible better… So I kind of thought: wouldn't it be great if we could combine those two things?” Geers says that the catalyst for this game was a research project. According to the Bible Society’s Lumino research project, a quarter of the UK population are "open to the Bible and finding out more". The Serpent & The Seed is Geers’ way of meeting that need.  

This is clearly a labour of love for all involved and it shows. The dialogue sparkles with cheeky irreverence at times thanks to scriptwriting from Amy Green (BAFTA-winning writer/developer of That Dragon Cancer, the video game centring on the loss of her infant son, Joel). Ostensibly aimed for players ‘9+’, the narrative has to dance around some of the more unpleasant parts of the Old Testament, which it does so lightly and humorously. At one point in the Garden of Eden level, Adam tells our robin character Mungo, that naming things is hard work, and he needs a rest. Mungo then ponders whether Adam has any idea what hard work is! The framing narrative of talking animals in a world full of thistles and thorns ruled by an evil tyrant has shades of Narnia, which may have been an unconscious influence and is very much appreciated.  

One particular highlight is the musical interludes. The developers aimed for the music to be a leading character in this mobile game, and the score was composed by song-writing duo Poor Bishop Hooper. When you unlock another chapter in the game, the almost transcendent songs kick in, combined with the logo appearing in its beautiful lettering, creating an enjoyable experience. It also features music from Canadian artist Jim Guthrie, whose Superbrothers: Sword & Sworcery EP was something of an inspiration for the atmosphere of the whole game.  

The game appears to be connecting with the public, many of whom are praising its art design. Greg Clifton’s illustrations are soothing and light-hearted (I’m pretty sure Moses is rocking an awesome quiff). “It seems to be pitched as a chilled, interactive story with some minor puzzle solving, a subgenre that is increasingly popular these days,” writes gamer and RS teacher Natalie Minaker. “I imagine that this game can provide a few hours of mental respite to any stressed-out Christians!”  

Unfortunately, the lack of challenge is hard to avoid mentioning. As this game is telling a very well-established story, there’s very little jeopardy and as a result, the pace lags a little in parts. “The gameplay is gentle and seems to promote a sense of mindfulness rather than any real sense of peril or challenge,” continues Minaker. In certain levels there are Christian themed takes on popular mobile games - Angry Birds, Flappy Bird, and even Snake (which will be a pang of nostalgia for those of us who had a Nokia in the 90s). What is clear is that playability takes a back seat to story here, and when that story is the Bible, that’s understandable. There’s also a distinctly estuary English accent to the voices shouting “hosanna” as Jesus enters Jerusalem on a donkey which might momentarily take you out of the story, but this is merely nitpicking.  

Whether it will effectively compete for pre-teens’ attention in a saturated market remains to be seen, but this is another useful tool to have in a kids or youth leader’s toolkit. It might also serve as the kind of homework an RE teacher could set that the students might enjoy completing! Older gamers or committed Christians might not find much of the content particularly revelatory, but they may find its gentle pace and soothing aesthetics a welcome addition to the emerging ‘cosy games’ genre. 

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