Review
Culture
Fun & play
3 min read

Go medieval: game play as history lecture

While Pentiment’s game-play makes it a playful, enjoyable, and in-depth history lecture, it also raises deeper questions, says Lukas Herren.

Lukas Herren is a student of philosophy and business and works in communications in the technology industry.

A screen grab of a video game showing a chequered floor amidst classical architecture, with player figures.
Iconography and medieval illustration inspires Pentiment's graphic design.
Obsidian Entertainment.

Pentiment, an adventure game set in the rural Bavarian town of Tassing between the years 1518 and 1543, transports players to a time of political intrigue, religious reform, and societal conflict. With a deep love for history based on meticulous research, the game offers an authentic look at the lives of ordinary people like peasants, monks, artisans, and farmers, and the decisions that shaped their lives. 

At the heart of the game is Andreas Maler, an artisan who is hired to illustrate manuscripts in the Abbey of Kiersau. As he stumbles upon a murder, he is drawn into a web of personal conflicts that balance the different professional and societal groups of the village. Players can immerse themselves in the story and get to know the characters intimately, thanks to sophisticated design and a myriad of thoughtful details. Playing as Andreas, you feel like you are becoming an integrative part of a larger story and leaving a footprint in the village's history. 

The game is beautifully illustrated and captures the essence of medieval aesthetics, making it a joy to play and a valuable educational tool. Everyday life in the Bavarian village is brought to life with attention to detail, from the food they eat to the different scripts characters are represented with. These features transform into crucial puzzle pieces to solve the murder mystery. To help keep track of the storyline and interesting info, the game provides a journal and glossary. 

Pentiment feels like a playful, enjoyable, and in-depth history lecture. It is highly recommended to anyone interested in diving into a different time period – to anyone who appreciates learning not only about grand historical geopolitics but also simple, everyday life. Although it is thought of as a single-player game, it is also beautifully played with another person, with whom to explore which traits to choose, which characters to approach, and ultimately, which path to take. This game is not just for those who want to escape into a different time period, but also for those who appreciate a well-researched, multi-faceted murder mystery. 

The setting of the game enhances its appeal in various ways. The 1500s were the time of the Protestant Reformation, a religious reform movement sweeping through large parts of Europe. Intersecting with it was the German Peasants’ War of 1524-1525. As you play the game, identifying with the main characters in this Bavarian town, you triangulate your position asking questions like: Where did the murder victim stand in terms of religious reform and the peasants’ demands? Where does my interlocutor stand? What position do I take to get the information I need to solve the murder mystery? 

Beyond the enjoyable whodunnit, the game raises deeper questions such as: Is it legitimate to portray people and events untruthfully – that is, in a way that does not correspond to one's own knowledge – for ideological reasons or to promote a good cause? Is it appropriate, for example, to embellish the representation of local history in public space? If so, on what grounds and to what extent? What does this mean for the way we present the history of our churches? In our attempts to steer public perception, are we possibly damaging the discipline (history, church history) as well as the integrity of the positions promoted? 

The name of the game is carefully chosen: Pentimento refers to ‘the presence or emergence of earlier images, forms, or strokes that have been changed and painted over.’ Pentiment is worth engaging with on more than one level. 

The controls are simple, and dialogues are well done, though at times the game can be a bit confusing – accessible albeit occasionally challenging. While void of fast-moving animation and action, it is sophisticatedly made, letting the player get to know and experience each character. All in all, it comes together beautifully and deserves. 

 ⭐⭐⭐⭐ 

Pentiment is available on Windows and Xbox and is published by Obsidian Entertainment.

Snippet
Culture
Fun & play
Romanticism
2 min read

Cosy season: creating meaning amid the mundane

We’re romanticising our way through the year.
A set of be-socked feat rest on a leaf strewn step beside a book and a cup of coffee.
Alex Geerts on Unsplash.

Have you heard? It’s cosy season.  

And such a season comes with instructions: light your candles, put on your thick socks, order the pumpkin-spiced latte, and dig out the Nora Ephron movies. Wade through piles of crunchy leaves. Cook a roast dinner. Wear your woolie sweaters, re-read Jane Austen, ruminate on the sheer romance of Tom Hanks offering to send Meg Ryan ‘a bouquet of newly sharpened pencils’ to celebrate the arrival of Autumn (if you don’t know that reference, you haven’t dug out the Nora Ephron movies yet. Chop chop.) 

Do it all. And document it, too. Create montages accompanied by the Gilmore Girls theme-tune and share them with the world. 

Why?  

Well, because that’s what we do in cosy season (Or ‘cozy’, as Nora would spell it in America.) You see, we’ve acquired this new way of being. It’s a social-media phenomenon: we make our mundane feel like a movie, we romanticise our way through the year.  

And I don’t think that’s as trivial of a craze as it sounds. I actually think the contrary, I think it reveals something true and profound about us. If anything, my only critique is that the imperative to ‘romanticise your life’ doesn’t actually go far enough.  

The social media trend, which took off in the dark depths of the pandemic and has stuck around ever since, is a kind of relinquishing of control and a rebellion against a disenchanted life. For example, ‘cosy season’ encourages us to think about Autumn as something that is happening to us, personally. We can’t control the arrival of this seasonal shift, our only choice is how we respond to it: we can greet it, we can notice it, we can celebrate it. We can, if we so wish, imbue it with meaning.  

And we should.  

Because to do such - to permeate the mundane with joy, beauty and meaning - is to defy distraction and disenchantment. It is to be in the present without wishing it were somehow otherwise. It’s a good thing.  

I just wonder if it’s enough.  

Because, the thing is, I don’t think it’s a romantic life we crave. Not really. I think we’re seeking something deeper. I think it’s a holy life we’re in search of – holy, as in, a life that has a dusting of the divine. A life that is soaked in seen and unseen goodness, permeated with the essence of eternity. A life that has heavenly fingerprints all over it.  

Ultimately, a life that means something. Not just on the obviously catalytic days – but on the days that fly right under the radar. We want to be sure that those days matter, too.  

What if ‘romanticising our life’ is a secular way in which we’re trying to hallow the ordinary? What if it is an acknowledgement of the sacrality of the monotonous? Just, without the God bit. If we were more in-tune with spiritual realities, more able to identify our soul’s deepest cravings and wonderings – would we be sacralising our lives, as opposed to romanticising them?  

I reckon so.  

 

Snippets are a new Seen & Unseen format. Short takes on the current moment.