Review
Christmas culture
Culture
Film & TV
2 min read

Making a song and dance about the nativity

A pedigree musical producer’s passion project casts a Hollywood prince in the role of Holy Land rock star regent. Krish Kandiah reviews the results.

Krish is a social entrepreneur partnering across civil society, faith communities, government and philanthropy. He founded The Sanctuary Foundation.

An angry monarch in a red breastplate and crown seethes towards the camera.
Antonio Banderas as King Herod.

It’s a teen drama. It’s a musical. It’s a classic good vs evil conflict. It’s a comedy. It’s a film. It’s a Christmas movie.  

All six are rolled into one in the brilliant film, recently released, called Journey to Bethlehem

Faith Palomo and Milo Mannheim star as teenagers Mary and Joseph, whose worlds collide with a turn of events that don’t at all match the plans they had for life and love and relationships.  

In comes Lecrae, the American rapper, playing the Angel Gabriel – an unexpected visitor with some unexpected news given in a most unexpected way.  

Meanwhile King Herod, played as a rock star regent by Antonio Banderas, can’t sleep. He is plagued by nightmares, and his biggest nightmare is about to come true when he receives news that his throne is under threat.  

Three Persian Kings, a prince, a donkey, a star and a baby are about to make matters a whole lot worse for him – but better for everyone else. Unless, that is, King Herod’s soldiers can get to Bethlehem first.  

In the middle of a global refugee crisis we are reminded that Mary and Joseph and the baby Jesus have to pack all their belongings and flee Israel and head to the safety of Egypt. 

The ancient storyline is pitch perfect for a musical makeover and who better to produce it than the director behind Glee, High School Musical 3, and Camp Rock and who has written songs for Miley Cyrus, The Back Street Boys and The Jonas Brothers and Pink. Adam Anders is a lifelong committed Christian and has been planning this movie with his wife for 17 years, hoping that they could make it a hit with people of all faiths and none.  

Having watched the movie, I am pretty sure he has been successful. This week I hosted a special online schools’ event with Adam Anders, inspiring thousands of children across the UK to explore their musical gifts. He explained to them why he made the film:  

“There are so many amazing movies that are colourful celebration musicals for the whole family at Christmas, but they don’t tell the story of Christmas. Santa is not why we celebrate Christmas.  We got to make this family movie that everyone is going to love with great music, song and dance. I have children and I made it for them.” 

The film doesn’t hold back from looking at some of the tough issues: in the middle of a global refugee crisis we are reminded that Mary and Joseph and the baby Jesus have to pack all their belongings and flee Israel and head to the safety of Egypt. We are drawn into the challenges of being brought up in a patriarchal society and the societal expectations on young Mary to get married whatever her own ambitions and hopes might have been. We meet a megalomaniac dictator willing to kill children in order to have his way.  
But at the heart of the film is the love story, “Mary and Joseph are the original Romeo and Juliet.” says Anders. “And that makes for a brilliant story with opportunities for some brilliant songs.”  

I wholeheartedly recommend “Journey to Bethlehem”. You’ll laugh. You’ll cry. You’ll jump. You’ll gasp. You’ll wonder. You’ll want to watch it over and over.  

Article
Culture
Digital
Fun & play
4 min read

Fun is dead

When video games turn play into work, we need to play without fear of consequences.

Simon Walters is Curate at Holy Trinity Huddersfield.

A woman stand in front of a large video screen displaying the Space Invaders title, hold her hands out in front of her.
Photo by Andre Hunter on Unsplash.

Imagine there’s been a sudden change in plans. The evening meeting is cancelled at the last minute, or your friend is sick and can’t come round. There are no looming tasks that need doing, so you set out to have some fun. What do you do? 

Karen Heller’s recent article in the Washington Post suggests that we don’t really know how to answer that question. ‘Fun is dead’, proclaims the headline, and her analysis is simultaneously insightful and depressing. Weddings have become stressful extravaganzas, holidays require a constant stream of activity, retirements should have a purpose and a plan. Our fun, our play, requires a reason to exist. Can we have fun without it having some larger purpose? Can we play without needing to post it on social media? Everyone else, it seems, is having much more fun than we are. 

Take video games. You might think this ought to be the very definition of a playful activity, one with no particular end or purpose in mind. But even here, it seems we don’t know how to have fun without some type of incentive. Conversations about video games online are frequently so self-serious and toxic that you’d be forgiven for thinking that it was a matter of life and death, not differing preferences about fun. Some of the world’s biggest games – things like Fortnite, Genshin Impact, and EA Sports FC – give rewards to players who turn up to play every day. It sounds generous until the psychological hooks of these methods grip you far past the point of fun. Players talk about not being able to sustain more than one of these types of games, because otherwise they won’t be able to keep up. What starts as play quickly turns into a form of work. 

The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits. 

I am as much a sucker for this method as the next person. I find myself drawn to games which start out as free and fun, but the fun inevitably seems to turn into a chore that I cannot dislodge. There is an unwritten pressure to turn up to play every day to complete daily tasks and keep up with the competition. I end up feeling guilty for wasting my time playing games, and anxious to keep up with what’s required when I do. No wonder, with all these contradictory pressures on play, I find myself more often than not vegetating in front of Netflix rather than really playing. 

This is all a bit of a first world problem and might seem like another depressing indictment of modern society, but perhaps it shouldn’t be that surprising. As humans, we are always looking for some way to justify ourselves, some way of finding proof that what we do matters. Play, by contrast, demands that we step into a different sort of world. The world of play is a world of grace, where we are free to find pleasure in an activity on its own merits, and not for anything we might get from it in the end. Play, in its best sense, is purposeless apart from the joy of playing. "When we try to give our playful activities some wider purpose for why they matter, we are turning them into something else." 

The world of the Christian faith is not often seen as a playful one. It seems so very serious, dealing as it does with matters of life and death. But within the serious world of the Church, a space for play emerges. After all, it is first and foremost a world of forgiveness from what we have done wrong in the past, present, and future. This forgiveness takes away the fear of failure. Whether I am greatly successful or not I am loved and forgiven by God. This is God’s gift, which cannot be earnt and cannot be lost. 

The result, perhaps surprisingly, is that I am free to play, because I do not need my play to achieve anything for me. As the theologian Simeon Zahl puts it,  

In play a person is free to engage with the world creatively, actively, energetically, but without fear of ‘serious’ consequences. The Christian is free to play with things that once seemed deadly serious, to find delight in what were formerly objects of fear, and to take themselves much less seriously. 

In the world of video games, this idea is perhaps most clearly seen in the games produced by the Japanese game developer Nintendo. Their games, from Mario to Zelda, epitomize a vision for gaming which is driven by creating joy for whoever is playing, and not unnecessarily burdensome tasks. One of their best games of last year, The Legend of Zelda: Tears of the Kingdom, doesn’t offer a prescriptive path for how players should approach its challenges. Instead, the player is given a toolkit and set loose to use it in the world as they see fit. The result is a sense of joyful freedom, a feeling that its world is full of delight and even silliness. It gave me some of the most fun playing games in recent years, without me even coming close to finishing it. 

It's this playful attitude that I want to take into the rest of my life. What would it look like for us to see the world as a playground rather than an exam hall? The result wouldn’t just be a lot more fun. I think it would also be deeply Christian.